Death Spiral is built as a game and a physical table working in concert. The rules set the decisions; the aircraft, stands, battlefield, and tools carry those decisions into play.
The game sets the requirements.
Aircraft need to read clearly across the table. A flight stand needs to support the model and communicate the information the rules use. Terrain needs to create a mission space without becoming a separate hobby project before every dogfight. Cards and markers need to keep pilots, aircraft, damage, and status legible.
That is the relationship between Death Spiral, HexFlight, HexAxis, the Death Spiral Battlefield, and Printable Accessories. The game defines the decisions. The systems make those decisions physical.
Each system keeps its own identity.
HexFlight is the aircraft miniature system. HexAxis is the flight stand system. The Death Spiral Battlefield is the WWI battlefield set. Hexlink is the developing connection and assembly term for its printed sections. Accessories cover the cards and table tools around play.
Built in the workshop.
Current prototypes show aircraft, stands, and battlefield sections working together in real games. The project grows one rule, one model, one stand, and one table problem at a time.