Flagship in development

Death Spiral

A 3D-printable WWI air combat tabletop system.

Take command of a pilot and aircraft in fast, dangerous dogfights where position, nerve, aircraft handling, and pilot skill matter more than dense simulation. Death Spiral combines accessible air combat rules with a connected printable tabletop ecosystem.

Death Spiral graphic showing painted WWI aircraft on HexAxis stands above the Death Spiral Battlefield
The game

Readable dogfights. Named pilots. Dangerous choices.

Death Spiral is a tabletop WWI aircraft combat game designed around dramatic, readable dogfights. It focuses on pilot identity, aircraft character, energy, positioning, and risk without presenting itself as a dense flight simulator.

The wider design supports campaigns and legendary aces while keeping the immediate table state legible.

01

Position. Where an aircraft is placed, faced, and committed should be clear across the table.

02

Pilot identity. Pilots and historical aces give the aircraft a human story and a distinct table presence.

03

Aircraft character. Different aircraft should feel recognizably different without burying the dogfight in procedure.

04

Risk. Energy, handling, and nerve create decisions that can put a pilot in control or into a death spiral.

On the table

Aircraft, stands, and battlefield in working form.

These are current studio prototypes, not product renders. They show the physical systems being printed, painted, assembled, and used together.

The complete ecosystem

Four physical systems around one game.

The game, aircraft, stands, battlefield, and table tools each have a job at the table. Together they support a readable dogfight.

At the table

How the ecosystem works.

Choose an aircraft

Begin with a HexFlight aircraft and its tabletop role.

Mount it on HexAxis

Set the aircraft on the flight stand that carries it into play.

Build the battlefield

Set the Death Spiral Battlefield beneath the dogfight.

Select a pilot

Assign a pilot or historical ace and prepare the aircraft card.

Fly the mission

Bring the game, aircraft, stand, terrain, and tools together.

Aircraft Hangar

A roster built to grow carefully.

The Hangar will collect aircraft profiles, model photographs, and tabletop roles as each aircraft takes shape.

Current development

Building one table at a time.

Death Spiral is taking shape through rules, aircraft, stands, battlefield sections, pilots, and mission play.

Core rules

Core rules are in active development.

In development

Aircraft models

Painted HexFlight prototypes are guiding a growing Death Spiral hangar.

Prototype

HexAxis stands

Printed stand prototypes are in use alongside the aircraft.

Prototype

Death Spiral Battlefield

Modular printed battlefield sections are in use beneath current prototype games.

Prototype

Pilot and aircraft cards

The live Force Builder creates legal forces, assigns historical aces, and produces print-ready aircraft cards.

Builder available

Missions and campaigns

Mission and campaign play are being built alongside the core game.

In development

Solo rules

Solo play remains under consideration for a later stage of the game.

Under consideration

Public playtesting

Current playtest details, questions, and development discussion are handled through Discord.

Ask on Discord
Community and playtesting

Developed in the open.

Death Spiral is being developed in the open with tabletop players, miniature painters, aviation enthusiasts, and public playtesters. Discord is the current source for participation details.