Hold or Break
Battlelines should feel physical, tense, and dangerous once they collide.
Shieldwalls lock, banners rise, and small commands decide whether a warband holds the line or breaks under iron.
Oaths & Banners focuses on gritty early medieval fights where formation, courage, leadership, and timing matter more than spectacle.
It is a game about keeping a line alive in mud and weather, where banners, leaders, and rough steel decide whether a warband advances as one body or frays at the edge.
Battlelines should feel physical, tense, and dangerous once they collide.
Standards and leaders give a force its nerve, focus, and battlefield purpose.
Players build compact forces and make sharp tradeoffs before steel is drawn.
This page gives Oaths & Banners its own home while the core rules, faction structure, scenarios, and public playtest material come together.