Every Fighter Has Weight
Compact forces make wounds, grudges, scars, and deaths matter from game to game.
Oath-bound warbands cross ruined ground where old gods, the new faith, and blood debt all still demand payment.
Black Oaths follows oath-bound warbands into fights where saints, ravens, relics, and old powers all press on the same ground. It is a game of named fighters, lasting injuries, and battles that read like a saga page.
The rules are being shaped around dangerous choices, clear table movement, narrative campaign hooks, and the pleasure of putting a painted warband under pressure.
Black Oaths lives through painted figures, cursed set pieces, and warband characters that already look like they have paid too much.
The game should reward nerve, positioning, oath-driven objectives, and the willingness to risk named fighters when the story demands it.
Compact forces make wounds, grudges, scars, and deaths matter from game to game.
Objectives are framed as sworn commitments, pushing players toward bold action.
Advancement, injury, relics, and reputation give the warband a history.
Distinct fighters and strong silhouettes keep the visual identity front and center.