Compact Forces, Named Blades
Build a small warband where each fighter has a job, a risk, and a place in the saga.
Oath-bound warbands cross ruined ground where old gods, the new faith, and blood debt all still demand payment.
Black Oaths follows oath-bound warbands into fights where saints, ravens, relics, and old powers all press on the same ground. It is a game of named fighters, lasting injuries, and battles that read like a saga page.
The rules are being shaped around dangerous choices, clear table movement, narrative campaign hooks, and the pleasure of putting a painted warband under pressure.
Public playtest. Rules are in development, with no release date, price, or final download posted yet.
Black Oaths lives through painted figures, cursed set pieces, and warband characters that already look like they have paid too much.
Players build compact warbands, command named fighters, and pursue oaths that drag them toward relics, saints, blood-debt, and old powers. Wounds and injuries matter, and the cost of one fight can follow the warband into the next.
Build a small warband where each fighter has a job, a risk, and a place in the saga.
Fight over sworn goals, blood-debt, relics, broken faith, and old powers that will not stay buried.
Wounds, injuries, grudges, and hard-won relics give future games a history before the first move.
Every order asks which named fighter steps into danger and which oath is worth the blood.